Digital Tutors - Rigging and Animating a Game Boss in 3ds Max
DigitalTutorsRiggingAnimatingGameBoss
种子大小:2.41 GB
收录时间:2013-10-17
磁力链接:
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文件列表:28File
- 11. Creating controls for the legs and claws.mp4155.54 MB
- 23. Cleaning up the anticipation to the attack.mp4137.74 MB
- 10. Setting up conttrols for the COG vertebrae and gaster.mp4133.34 MB
- 12. Controlling the arms.mp4127.41 MB
- 26. Polishing the fall.mp4125.42 MB
- 25. Wrapping up the blocking pass of fall.mp4121.75 MB
- 02. Setting up our scene and creating bonoes for vertebrae.mp4118.89 MB
- 04. Building bone objects for the mandibles and claws.mp4116.37 MB
- 03. Adding bone objects for the jaw and legs.mp4111.4 MB
- 22. Refining the anticipation sequence.mp4109.3 MB
- 14. Adding controls to the jaw and mandibles.mp4109.03 MB
- 24. Starting on the fall of the creature.mp493.6 MB
- 05. Creating bone objects for the primary arms.mp485.73 MB
- 07. Skinning the model.mp484.42 MB
- 08. Refining skin deformations.mp484.02 MB
- 20. Blocking in the second sequence of the anticipation of the creature.mp482.33 MB
- 18. Animating the anticipation to the attack of the creature.mp481.62 MB
- 19. Finishing the blocking pass of the first sequence of the anticipation of the attack.mp481.43 MB
- 06. Rigging the secondary arms.mp475.48 MB
- 15. Automating the movement of the smaller arms.mp469.6 MB
- 13. Seting up controls for the neck and head.mp468.54 MB
- 09. Creating a global control.mp464.56 MB
- 16. Finishing the automated system for the smaller arms.mp461.42 MB
- 21. Completing the blocking pass of the anticipation of the creature.mp457.06 MB
- 27. Final animations of the game boss and exporting animation out of 3ds Max.mp442.95 MB
- Project_Files.rar36.02 MB
- 17. Getting our rig ready for animation.mp429.47 MB
- 01. Introduction and project overview.mp48.24 MB