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Digital Tutors - Rigging and Animating a Game Boss in 3ds Max

DigitalTutorsRiggingAnimatingGameBoss

种子大小:2.41 GB

收录时间:2013-10-17

磁力链接:

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文件列表:28File

  1. 11. Creating controls for the legs and claws.mp4155.54 MB
  2. 23. Cleaning up the anticipation to the attack.mp4137.74 MB
  3. 10. Setting up conttrols for the COG vertebrae and gaster.mp4133.34 MB
  4. 12. Controlling the arms.mp4127.41 MB
  5. 26. Polishing the fall.mp4125.42 MB
  6. 25. Wrapping up the blocking pass of fall.mp4121.75 MB
  7. 02. Setting up our scene and creating bonoes for vertebrae.mp4118.89 MB
  8. 04. Building bone objects for the mandibles and claws.mp4116.37 MB
  9. 03. Adding bone objects for the jaw and legs.mp4111.4 MB
  10. 22. Refining the anticipation sequence.mp4109.3 MB
  11. 14. Adding controls to the jaw and mandibles.mp4109.03 MB
  12. 24. Starting on the fall of the creature.mp493.6 MB
  13. 05. Creating bone objects for the primary arms.mp485.73 MB
  14. 07. Skinning the model.mp484.42 MB
  15. 08. Refining skin deformations.mp484.02 MB
  16. 20. Blocking in the second sequence of the anticipation of the creature.mp482.33 MB
  17. 18. Animating the anticipation to the attack of the creature.mp481.62 MB
  18. 19. Finishing the blocking pass of the first sequence of the anticipation of the attack.mp481.43 MB
  19. 06. Rigging the secondary arms.mp475.48 MB
  20. 15. Automating the movement of the smaller arms.mp469.6 MB
  21. 13. Seting up controls for the neck and head.mp468.54 MB
  22. 09. Creating a global control.mp464.56 MB
  23. 16. Finishing the automated system for the smaller arms.mp461.42 MB
  24. 21. Completing the blocking pass of the anticipation of the creature.mp457.06 MB
  25. 27. Final animations of the game boss and exporting animation out of 3ds Max.mp442.95 MB
  26. Project_Files.rar36.02 MB
  27. 17. Getting our rig ready for animation.mp429.47 MB
  28. 01. Introduction and project overview.mp48.24 MB