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Enemy AI and Waypoints

EnemyWaypoints

种子大小:2.38 GB

收录时间:2012-05-04

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文件列表:45File

  1. ProjectFiles.rar428.19 MB
  2. 32 - Updating our enemy prefab with the new geometry.flv80.88 MB
  3. 14 - Coding a function to return a random waypoint.flv66.5 MB
  4. 33 - Changing our enemy animation in code with animation play.flv60.82 MB
  5. 16 - Creating a Spawner script to create new enemies.flv59.85 MB
  6. 34 - Coding an attack decision into our transition function.flv58.24 MB
  7. 35 - Telling our Spawn Controller when an enemy has died.flv57.58 MB
  8. 23 - Refactoring our code into a new function.flv57.57 MB
  9. 22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv57.24 MB
  10. 43 - Stopping the animations from playing while paused.flv56.46 MB
  11. 08 - Relaying information to neighbors without infinite loops.flv55.75 MB
  12. 36 - Changing our movement speed based on the current state.flv55.4 MB
  13. 06 - Coding a variable distance with a while loop.flv54.08 MB
  14. 39 - Using random values to create more realistic movement.flv51.41 MB
  15. 13 - Locating the closest waypoint to any point in space.flv49.69 MB
  16. 18 - Controlling the number of enemies spawned.flv49.23 MB
  17. 15 - Using a While True Yield loop to update every few seconds.flv49.08 MB
  18. 09 - Initializing a Generic List of waypoints to get to the player.flv48.51 MB
  19. 29 - Adding a distance check before the enemy starts following.flv47.84 MB
  20. 31 - Importing our final geometry and splitting animations.flv47.65 MB
  21. 30 - Transforming the enemy forward in the start state.flv47.61 MB
  22. 26 - Creating a basic Finite State Machine to run our enemy AI.flv45.56 MB
  23. 41 - Testing if we have been attacked or hit.flv45.18 MB
  24. 20 - Moving with the Smooth Damp method.flv44.73 MB
  25. 03 - Waypoint ideas, concepts and our implementation.flv44.28 MB
  26. 44 - Stopping the logic from running when the game is over.flv42.91 MB
  27. 04 - Creating an initial Waypoint prefab and setting it up.flv42.79 MB
  28. 10 - Creating an initialize function and removing the countdown.flv42.74 MB
  29. 19 - Creating a basic enemy script to use our waypoints.flv41.95 MB
  30. 11 - Using conditionals to check if we want to update the list.flv41.91 MB
  31. 21 - Deciding when to go to the next waypoint.flv41.82 MB
  32. 25 - Refactoring into an infinite loop function to update waypoints.flv40.02 MB
  33. 40 - Adding a collider to our prefab for hit testing.flv39.94 MB
  34. 12 - Creating a controller script that gathers all the waypoints.flv38.23 MB
  35. 27 - Using a Switch statement to run code based on the enemy state.flv37.89 MB
  36. 42 - Coding for other notifications to work in our game.flv37.32 MB
  37. 24 - Updating the Player Location list so the enemies don't stop.flv36.22 MB
  38. 02 - Mapping out the problem of entities moving around our level.flv35.69 MB
  39. 37 - Refactoring our code to be more readable and user friendly.flv34.54 MB
  40. 05 - Filtering nearby objects to other waypoints with a layer mask.flv34.38 MB
  41. 07 - Building in line-of-sight with layer masks.flv33.12 MB
  42. 28 - Creating a function to check for transitions.flv32.62 MB
  43. 38 - Playtesting our enemy AI and hunting down bugs.flv29.78 MB
  44. 17 - Using a Spawn Controller to randomly spawn enemies.flv22.28 MB
  45. 01 - Introduction and project overview.flv8.14 MB